Archive for June, 2011
artist: jaime zollars
Today I stopped by Pile of Craft, a Baltimore craft fair sponsored by the Charm City Craft Mafia. I’ve always liked this event in particular because, in addition to the usual crafters, there’s always a strong contingent of illustrators and artists. I was just going to browse a little and didn’t expect to buy anything but then I saw this:

Garden Secret
And was immediately drawn to the table. Turns out it was Jaime Zollars and I highly recommend you go check out her site and portfolio. For serious. It’s the sort of stuff I would do if I had any imagination or patience/talent for drawing and painting.
I don’t have a lot of extra money kicking around so I was restricting myself to one print and after much debate I actually ended up with this:

The Maze, She Breathes
Omggzz. I also really liked these two and it was a very painful decision. But I guess I can order prints from her site later. ![]()

Lift
art journaling & memory preservation
Sometimes people are all concerned that an art journal can’t adequately record memories or whatevs because you don’t write out every last thing. Having kept extensive written journals and somewhat extensive (I haven’t been doing it as long) art journals, I have found that I actually prefer art journaling to record my life.
Just to clear things up at the start, I am using “written journals” to mean the “I did this, I did that, I ate 3 boiled eggs” variety. More like “diaries” I suppose. Writing can obviously be very expressive and most of my pages are based around words anyway so I am not knocking writing at all.
Take this little octopus guy. I used to swim like every day back when I had a gym membership and the first lap was always really good. So that’s the reason for that. But, as I was swimming, I always found myself thinking about octopuses and I would kind of pretend to be one because I lead a rich inner life. Then I would think about how when I was a kid we would sometimes play “Dolphins” in the pool, which is a “game” that involves pretending to be a dolphin ie going underwater and making really high pitched squealing noises and seeing if your friends could hear (they never could).
Most of my pages are like that – they usually jog a memory or I remember how I felt when I was making it etc. This particular page is not emotionally charged but it’s a good example of a trigger – it reminds me of my gym days but also takes me way back into childhood as I keep following the chain.
I used to keep written journals and some of them have a great deal of detail because I, like a lot of people, was afraid of forgetting things and wanted to make sure it was preserved somewhere. Those journals are also kind of boring and I rarely go through them (as opposed to my AJs, which I flip through all the time). I think it’s because I’m not that person anymore and it’s kind of like reading fiction that doesn’t have any particular plot or likeable characters (because really, do you journal about it when somebody is not pissing you off? If so, you are a better man than I).
Something that I think is really cool and maybe particular to art journaling is that the pages keep changing as you change and you can continue to interact with them down the line. For example:

I think this comment kind of applies to life in general and as I look at it I can start thinking of other situations where this has happened or is happening, in addition to the original whatever it was. Those memories can then become attached to the page as well so an art journal can continue to grow even after the pages are filled. In written journaling you are freezing that moment in time and there isn’t much to do with it except observe it. There’s nothing wrong with that if that’s what you’re into (I certainly used to be and sometimes it’s appropriate) but I think it’s really cool that I can open up an art journal and treat it like… well, art. I can react to it in a new way as well as enjoy (or be annoyed by) memories.
I’m no longer really that concerned with recording the particulars of my life – first of all it’s not that interesting, but also if I truly don’t remember it then reading about it later isn’t going to serve me; if I do remember it, all I need is a little trigger. To be honest I am surprised at how well art journaling has worked out for me – I was a little skeptical at first because I thought literally transcribing your life was the only way to keep track of it but it turns out there’s more than one way to do it (who’da thunk it?).
art in video games: alice: madness returns

I’ve always been been interested in video games as art (I blogged The Path for that reason), therefore, I am going to talk about Alice: Madness Returns and pretend like it’s relevant to this blog because it’s a pretty game. I DO WHAT I WANT
It is the sequel to American McGee’s Alice, aka one of my favorite games ever. In the original Alice’s whole family dies in a fire and she ends up in an asylum; she goes back to Wonderland and has to defeat the Red Queen to save herself. The sequel is a similar story – after leaving the asylum Alice is in an orphanage and struggling with the past; she has to save Wonderland again and uncover what really happened the night of the fire. Of course Wonderland is all messed up and being destroyed and Alice has to hack and slash her way through various creatures to get to where she needs to be. The ending was a little twisty and a lot darker than the original.


I was going to play it in reasonable intervals but then I decided to just go all out and get it finished. The joke was on me because the game is SO LONG. OMMGGG. And it’s not that it’s just a long game, but it’s extremely repetitive. It’s just a platformer with some combat and the occasional puzzle (which admittedly are nice breaks) but the puzzles are identical save for their appearance and art direction (no matter how awesome) can’t carry a game through such tedious gameplay. There was one section in particular that made me want to kill myself (this guy knows my pain). A lot of reviews complained about how the game dragged on, so it’s not just that I have a short attention sp
BUT the platforming is actually well-done for the most part and it’s pretty fun. I think if I hadn’t played the game for like a trillion hours straight I wouldn’t have been so annoyed by the repetitiveness. And the way the game looks almost makes up for everything ever! Apparently Steam has a new-ish feature that takes screenshots for you and I wore that feature out. I really like the way they did the ‘theatricals’ – everything had a 2D paper look:

And there were three


We also made a stop in mixed-media assemblage world and we learned why you should stop using doll parts in your assemblages. I have NEVER seen a doll-part-involving assemblage that was “cute,” ever. I get the feeling some of them are “supposed” to be but they are always just creepy. Period. /tangential mixed-media rant

Actually, the lower levels of the Dollhouse chapter did creep me out quite a bit and I have a pretty high creep threshold. It actually reminded me quite a bit of Jan Svankmajer’s Alice which may or may not have been intentional (tried to find a youtube clip but they’ve been pulled for copyright).
I was glad to see the crying/Pool of Tears Alice statue from the first game again; it was one of my favorite things in the first (which I guess is kind of weird). I even designed a layout around it, back when I had that domain where I changed the look every 5 seconds. Dang, I’m surprised I still have a screenshot of it.


This is a pretty straight-forward game-y game, as opposed to The Path which tried to mess with how you played and how a game can be used to tell a story. Alice still gets into the art category though because of the look and I think the look is kind of the point of the whole thing anyway.
In conclusion: recommended and a worthy successor to the original. Don’t play it all at once though. Also, I want a vorpal blade.
Also this:


















