Archive for the ‘Games’ Category

no time for creativity

I am too busy playing Mass Effect.

Mass Effect 2 comes out in January, so you understand the pressure I am under to complete the first one. :) Also, you can customize your character, so obviously Commander Shepherd is a badass lady in my version. I find action games somewhat stressful because I’m really terrible at combat, but after playing for a few minutes I got sucked into the storyline enough that I’m powering through all the explosions. :P My brother got me started on it – he cracked me up because I asked him if there was a lot of shooting and he said no. When I complained about all the shooting/combat that started like 2 minutes in, he insisted that this game is not a first person shooter and therefore it doesn’t count somehow. Thanks, guy. Ha. Anyway, I need to know what happens to humanity so I guess I’ll have to put up with a little (third person) combat.

On Sunday I played Loom, a game from 1990 that I played when I was little. It only took me a few hours because, even after all these years, I still remembered how to get through all the obstacles – probably because I spent so damn long trying to figure them out in the first place! (Hint: Dye all the sheep green so they blend in with the field and the dragon won’t eat them) Loom was a really interesting game where you had no inventory and instead manipulated things around you by weaving songs (“drafts”) on your distaff (which you usually learned by listening to/observing other objects that gave off the notes). My favorite part is how you can reverse the drafts by playing them backwards – so you can twist or untwist, fill or empty (or un-empty, I guess). Long story short, Bishop Mandible wants to raise an army of dead and in doing so tears the fabric of reality and allows Chaos (or “Choas,” as it is spelled in my version) to escape and cause trouble. You can patch up some of the tears (using the reverse of the “open” draft, obviously) but the game ends (OMG SPOILER ALERT for a game that is almost 20 years old) with a really open end where your Weaver guild says they will repair their part of the pattern and return. Obviously Loom 2 never came about.

This scared the crap out of me when I was little (start at like 7 minutes):

I’ve already briefly talked about video games as art (or at least vehicles for storytelling) sooo….therefore this post is relevant to this blog. Somehow. Loom is still awesome, they had some great ideas.

Speaking of games as art, here is something that I just found out about today due to a ridiculous wikipedia chain: Super Columbine Massacre RPG!


TBH I don’t really have any desire to play the game so I can’t really comment, but I was reading about it with great interest. From the artist’s statement:

The lingering question—that grand burning query so many have tried to answer—is one I believe this game allows us to at least access in a more honest way. Beyond the simple platitudes and panaceas of gun control, media ratings/censorship, bully prevention programs, and parental supervision remains a glaring possibility: that the society we have created is deeply moribund. This game asks more of its audience than rudimentary button-pushing and map navigation; it implores introspection. This is why the game’s forum is equally important to the SCMRPG project. Through it, people from six continents and all walks of life are discussing the game itself and the incident it is based on. Some of them confess childhood pain or share personal feelings on the shooting. Some of them sustain vulgar diatribes or accuse the creator of wrongdoing. Some of them discuss the game’s social implications in a broader context. At the end of the day, the understanding of the Columbine school shooting is deepened and redefined. That is the real object of the game.

Games as social commentary y/n? This was created with RPG Maker, a program that allows anybody to make a game (albeit a cartoony one). I think my brother had a copy of it once. Anyway, as things like this become more available, I do think we’ll see more stuff like this and I’m interested to see where it’ll go. I’m sure a lot of it will be tasteless (or worse) but we’ll probably get some good stuff out of it too (I haven’t played this particular one so I can’t say which one it is).

The Neverhood

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Did anybody else play The Neverhood?? After my post about The Path I was thinking of other beautiful/interesting games and I remembered this guy.
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I don’t really remember much about it because I was really young when I played it – I do remember that it was at times a little frustrating (I found an old review of it that confirms this) but nonetheless I was completely enchanted by it. Even now when I look at the screenshots I get that “anything is possible!” feeling you get (well, maybe you don’t, but I do) when your imagination is totally excited by something. But then I seem to love claymation for some reason so maybe it’s just me.

I’m going out of town and when I get back I expect somebody to have found a Vista-compatible version for me. :)


The Path: Video Games as Art (Maybe)

I can’t for the life of me remember how I found it – it was through some series of links – but yesterday I discovered The Path, an independent horror game that has apparently gotten a lot of attention for being more “art” than “game.”


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Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother’s house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray. But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?

It’s a short game so I’ve already played it through once. First and foremost: god damn, can’t these girls walk any faster? Yes, it’s a “slow game” (they say so on the site), but seriously, the only thing more boring than walking through woods is walking through woods in a video game. I understand the concept of forcing the player to slow down – if you run things get dark/blurry and you can’t see, so it encourages you to go slow – but if it’s a game “based on exploration” you’ve gotta give me something more to look at.

So, the game encourages you to go slow and go exploring. There are no puzzles, there is no real narrative – you don’t even have to do anything if you don’t want to (but if that’s the case, why’d you get the game?). You mostly just wander around and learn about the characters through interacting with a (woefully limited) number of objects and locations. Most interesting to me is how you interact with your surroundings: you let go of all buttons. You walk your girl up to an object, close enough to get a superimposed image (such as the skull below), let go of the button and let her do her thing.


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Why has this boring-ass woods-walking game garnered so much attention (well, as much as an independent game CAN garner)? Well, from the gaming point of view, the fact that they throw out pretty much all gaming conventions is pretty noteworthy. But on the “art” side: it is surprisingly emotionally engaging. When I FINALLY stumbled upon some kind of object, I got to learn something about the girl (her comment/thought would appear across the screen in text) and the characters would begin to unfold (the game is much too short in that regard). I don’t want to give too much away, but when/if you encounter the Wolf, it is a different experience for each girl – and given when you learn about her character, the encounters make a lot of sense. Open to a great deal of interpretation, but still, you kind of feel like you know them on some level. The overall atmosphere of the game is very well done – I left the game with a feeling of unease, and considering it’s a horror game it’s good that they managed to get me (although not good that I had trouble sleeping last night!).


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Interestingly (and not too surprisingly), the developers of the game do not come from a video game background, but come from other arenas and were interested in telling a story above all else. It’s certainly not a linear story, but, for me at least, they succeeded in getting an emotional reaction (Carmen’s story scared the crap out of me; I loved Scarlet and Rose) and I am very interested to see people exploring games as another way to tell good stories. This game also reaches beyond the characters/game and brings up bigger issues such as (loss of) innocence, growing up, death, etc. I wasn’t sure I liked the game last night, but when I found myself thinking about it on the train today, I had to admit it got to me! I guess that’s what makes it more “art” than “game”: the primary focus is getting the player involved in some capacity (on their site they even say that the game relies heavily on the player’s imagination), to tell an engaging story, rather than just offering puzzles and junk to solve.

I don’t think it’s necessary to get RID of the puzzles and junk, but I am really excited that, as game-making gets easier/more accessible, there can be different takes on it (from what I understand the current gaming industry sticks very rigidly to formulas that they know will sell). In this case, it was more of a semi-interactive experience than anything else; frustrating at times since you had to give up so much control and experience the story rather than exert your will over it (there is no way a game like this would be popular in the mainstream), but it definitely left an impression.

I think the developers are onto something here, but they don’t quite make it, mostly due to cumbersome game mechanics. I hope they (and other story tellers) keep trying their hand at new games. Despite its problems, I do recommend the game. It is available for download on the official site; for only $10 you can’t really go wrong. Plus, it’s difficult to explain it without spoiling it, so play it and we can talk about it. :D

The Path for Art Games: a much better blog entry than this one. :)

Speaking of good story-telling games, The Longest Journey is one of the best games ever (and has also been hailed as a work of art). It’s several years old by now so the visuals are a little dated, but still worth playing if you’ve never done so! It has a really engaging storyline/characters, but it maintains all the regular gaming stuff (solving puzzles, MacGyvering your way out of situations). I remember I once cracked one of the discs, so I actually went out and bought another copy of it, which I have never done for any other game. I still have it around. Maybe I will revisit it…